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Introduction l Choosing a Topic
l Concepts l
Methodology l Flashlight Tools
Topical Guides l
Culture of Evidence l
Resources l
Password
These
materials are for use only by institutions that subscribe to
The TLT Group, to participants in TLT Group workshops, and
to invited guests. The TLT Group is a non-profit whose
existence is made possible by their subscription and registration
fees. if your institution is not yet among
our subscribers,
we invite you to
join us, use these materials, and help us
continue to improve them! If you have questions about
your rights to use, adapt or share these materials, please
ask us (info @ tltgroup.org).
This Handbook is
continually
being enriched in collaboration with our subscribers. We
would love to incorporate your case studies, training
materials and favorite resources. Please also send us
suggestions for how to make this material clearer and more
useful for you and your colleagues.
This Handbook
has been created with support from TLT/Flashlight subscriber
institutions and is for the use of staff and students
at those institutions. That's why many of the
sections require a username and password. To see if your
institution is a subscriber and to get your institution's
username/password, consult our
list of
current subscribers.
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Introduction
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Acknowledgements and Preface
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Why Use
Inquiry to Improve Practice?
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Inquiry as a part of a
Counter-Intuitive Strategy for Improving Program
Outcomes
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The Flashlight
Approach to Evaluation: A Summary
(pdf for
workshop handout)
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How to find what you need in this
Handbook
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Flashlight Oath
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Choosing a
Topic Worth Studying. If you haven't decided what to
study yet, one or more of the following might help you
choose or focus your study.
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Why Focus (and why is this called the "Flashlight"
Program?)
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Focus
on What You Fear?
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Focus on Students' Objections
to How You Are Asking them to Learn
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Topics for Studies (ideas for proposals,
dissertations, and grant proposals)
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Levels of Analysis
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Concepts to
organize your study: It's not possible to
understand or improve the influence of technology on
outcomes without studying how the technology is used
(the "activities") and why those activities are
happening as they do. Click here for an
introduction to triads.
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Types of
outcomes and their assessment - some
basic categories (including "uniform impact" and
"unique uses" as important categories for
conceptualizing and assessing outcomes)
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Activity-based
study designs:
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Technology
studies (e.g., debugging, usability studies) - this
section has not yet been written.
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Methodology.
Here are some hints about doing studies. All of them
should be useful, but sections C-F are more useful for
program evaluations and other studies done by teams.
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Methods for gathering data (surveys, interviews, etc.)
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How to "Compare Apples
and Oranges" - an essential step in summative
evaluations of educational uses of technology
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Increasing response rates to your inquiries (e.g.,
surveys)
(free
sample of subscriber material!)
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Pretesting Your Surveys and Your Final Report
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Getting the Right People Involved in Your Study
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Dealing with resistance to your study
(free sample of
subscriber material!)
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Dangerous Discussions about "Assessment"
- using surveys and other techniques to shine a
flashlight on confusors and objections that can
sometimes fester beneath the surface of discussions
about assessment (for people involved with
accreditation, assessment training, student course
evaluation, faculty tenure discussions, and related
topics)
Frequently Asked Questions (and Frequently Made
Objections) regarding evaluation and assessment (and
some responses)
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Tricks of the trade (under construction)
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General Purpose Tools for Inquiry
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Flashlight Online and (coming soon)
Flashlight Online 2.0
(includes a searchable version of the Flashlight
Current Student Inventory)
Flashlight Current Student Inventory
(item bank included in Flashlight Online; also
available separately)
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Flashlight Faculty Inventory
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Flashlight Cost Analysis Handbook
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Topical
Guides for Studies. Each of these chapters
embodies the Flashlight approach of starting by focusing
on a) how people choose to use technology to produce
outcomes (desirable and undesirable), and b) why they
make those choices. The more of these sections that you
read, the better idea you should get of the "Flashlight
approach" to productive evaluation and assessment.
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Accreditation Self-studies
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Blended courses (see "Hybrid courses" below)
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Clickers (see "Student Response Systems" below
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Course
Management Systems
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Course Assessment
Techniques (CATs) ("action research" in
courses). Great material for
workshops to introduce faculty members to uses of
student feedback to improve learning in their
courses.
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Digital Writing Across the Curriculum
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Distance Learning (see Online/Distance Learning
below)
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Electronic portfolios -
1) planning and
formative evaluation of ePortfolio initiatives; 2)
how instructors can use student feedback to figure
out how to get even more value from the use of
ePortfolios in their courses.
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Faculty Development/Support Services (i.e.,
services faculty can use to improve their teaching
with technology - workshops, consultations, LTAs,
mini-grants, etc.)
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Grant-funded
Projects, How (not) to Evaluate Them
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Hybrid courses
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Information Literacy -
slideshow on assessment of information literacy
programs
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Laptop Initiatives -
Guide describing how to
use formative evaluation to increase your chances of
success, reduce risks
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Learning spaces (e.g., high-tech classrooms,
libraries, and other campus facilities; virtual
learning spaces)
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Online discussions and team projects in courses
- using student feedback to remove barriers to 100%
participation rates in online discussion,
collaboration
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Online/distance learning programs
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Pilot tests of new technologies and new services.
This evaluation of a pilot test of a new technology
for possible enterprise deployment illustrates the
Flashlight method.
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Portals
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Presentations,
Feedback to Improve
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Scholarship of Teaching and
Learning (see also "Teaching")
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Science, Technology, Engineering and Math
(STEM) Learning, Using Evaluation to Improve
Technology Use in. The examples in this tutorial are
specific to math and science, but the concepts
are generic.
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Second Life (see "Virtual Worlds" below)
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Student
Course Evaluation
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Student Response Systems (also known as
"clickers" "button boxes")
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Time and money - using data
to avoid putting too much stress on staff and
budgets; cost modeling (Flashlight
Cost Analysis Handbook)
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Virtual Worlds such as Second Life -formative evaluation of
academic experiments, programs and services in a
virtual world
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Writing (see "Digital Writing Across the
Curriculum," above)
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Strengthening an
Institution's Culture of
Evidence.
What steps can institutions take to
help faculty members and other staff gather and use evidence
in order to
improve practice?
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Techniques for promoting
use of Flashlight Online to support a culture of
evidence
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Resources
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