3. Cultures, Community, Collaboration: Implications of IT for the Shape of a College Education

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Implications of Technology for the Content and Outcomes of a College Education"

The third of five outcomes of a liberal education as described by the Association of American Colleges and Universities: 

3)   Intercultural knowledge and collaborative problem-solving skills—achieved and demonstrated in a variety of collaborative contexts (classroom, community-based, international, and online) that prepare students both for democratic citizenship and for work;

  • Interacting with students in other countries: Technology is making more direct learning about other cultures possible, too.  

    • Raison d’Etre” is a project conducted jointly by the University of South Carolina, Lycee Paul Heroult, and Dickinson College.  Students learning French in the United States interact regularly with students in France who are majoring in English.  They correspond weekly, engage in regular chat sessions, and use web cams as they talk about one another’s cultures.  The project won a 2003 National Award from the American Council of Education's AT&T Program on Technology as a Tool for Internationalization

    • Another ACE/AT&T national award-winner was Ball State University's Global Media Network. Thirteen institutions on five continents are members. The technology they share makes it possible to have highly interactive class meetings (not just talking heads) with faculty and students from pairs of institutions. A major goal of the program is to provide initial international exposure to lower division students in the University's core curriculum.

  • Language learning has been a focal use of technology in the academy going back at least to language laboratories.  Many important educational uses of technology had their start in this field, and then radiated to other disciplines. Perhaps its pioneering role is due in part to the fact that all of higher education involves learning some kind of 'second language.'  In this area of the web site, I'd like to mention some unusual uses of technology that may help expand our imaginations.

    • Use of massive, multiplayer role playing games as a context for learning a language.  The University of Maryland's ICONS Project has occasionally offered such simulations for students in many institutions and sometimes from many countries (e.g., diplomatic negotiations about environmental policy, complete with language translators) for many years.  Recently, NITLE's Brian Alexander noted this use of "World of Warcraft" for learning Spanish.

  • Technology is playing a role in expanding study in (and about) other cultures

  • Authoring on the Web as a way to develop and communicate associative forms of argument as a way of analyzing other cultures

    • Imagine an undergraduate from suburbia reading a translation of Beowulf or studying a novel of Appalachia. How can the student develop a deeper understanding of another culture where familiar words may not have familiar meanings?  How can the student express that understanding in a form that allows feedback?  Prof. Patricia O’Connor of Georgetown University has asked her students to create web sites that annotate text from their readings in two different courses: one on Appalachian literature and the other on monsters in literature.  Students link each selected word and phrase to illustrated commentary about their meaning in context; terms used in the commentary are themselves linked to other such commentaries, creating a web of description of that culture.  Andrew Owen, one of O’Connor’s students, analyzed a brief passage from River of Earth, a novel by James Still set in Appalachia. Dozens of phrases and terms “patriarchy,” “God’s green earth,” and “homeplace” were analyzed and illustrated with archival images. Owen’s analysis, like the culture it depicts, has no beginning or end – each narrative annotation stands partly on its own but it is interlinked with, and given further meaning by, several other such annotations. For more on this topic, see our materials on digital writing across the curriculum.

In what ways do the uses of information technology in the wider world have implications for what all students in higher education should learnIf you know of examples that can be used to expand this web page, please let me know!

- Stephen C. Ehrmann, ehrmann@tltgroup.org

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Implications of Technology for the Content and Outcomes of a College Education"

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